Category: Game mechanics
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Randomizers
As every gamer knows, we generally use randomizers within our games. As regular readers of this blog know, I have a working knowledge of probability. As such, I figured I’d give a brief non-technical primer of types of probability distributions and how to approximate them at the table. Some of this is widely understood in…
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Dungeons as networks
A Melan diagram is a way to simplify a dungeon design to its bare topology to show if it is Jaquaysed (i.e., not linear or branching but with loops that allow meaningful choices). In the comments to a Justin Alexander post on Melan diagrams, there’s a discussion of whether explicitly invoking graph theory adds anything…
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Coding hex flowers in R
Goblin’s Henchman has done a lot of work on hex flowers, culminating in The Hex Flower Cookbook. The basic idea is to have a random table, but one with memory such that the last result affects the next. A “hex flower” is a hex of hexes, where the big hex is three small hexes to…
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Oh, the Humanity
One of the basic design issues with D&D is that demihumans get to do stuff, most notably see in the dark, that humans can’t. Given this, why would you ever play a human? This is a problem as a party that is mostly non-humans feels very high fantasy or even D&D eating its own tail,…
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Chesterton’s d20
AD&D as Crunchy OD&D Case Law If you read Peterson’s Game Wizards you see one of Arneson’s many failed projects was an index for D&D. This was necessary because within a few years finding rules spread across the white box and the three supplements was difficult and confusing. Unfortunately for Arneson, the publication of Advanced…
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Right-skewed dice
As I’m guessing was true for many of you, my first introduction to probability theory was pages 9-10 of the AD&D DMG in which Gygax explains how rolling one die (including d100) gives you a uniform distribution but summing multiple dice gives you a bell curve. Ever since, it has been a basic principal of…
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Shadowdark review
As a Kickstarter backer for Shadowdark I have read the PDF and my bottom line is it’s a really great game that skillfully synthesizes many different ideas and mechanics. If you were turned off by the hype, don’t be. I see it as a really well executed effort for what it intends to accomplish. I…
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Hexcrawl compatibility
[Update 1/2/2024: added Knave 2e] [Update 11/25/2023: added Beyond the Wall and Seven Voyages of Zylarthen] [Update 6/26/2023: added AD&D 2e] [Update 4/21/2023: added Shadowdark] We are often told that the great thing about OSR is that all of the materials are mutually compatible. The idea is that it doesn’t matter if it says D&D,…
